Iteration and Discovery
. Design rarely arrives fully formed. It evolves — through trial, error, refinement, and persistence. This series follows the development of a small geometric form , from a loose idea on screen to a tangible, tactile object. Each stage — digital modelling , contour sectioning , 3D printing , sanding, filling, and finishing — is a layer in the thinking process. Working across analogue and digital tools , I’ve been exploring how geometry can be pushed beyond intended workflows to reveal unexpected results. The object isn’t just an outcome — it’s a record of learning, a reflection of praxis : the act of turning thought into form through making. Surface sketch (VWX 2016): First pass shaping the asymmetric patch; testing how far the loft tools can be pushed Wireframe studies : Contour lines and edge profiles compared to a simple solid—deciding how to build the curvature Refined sectioning : Contours cleaned and packed; checking flow and edge continuity before making the block Co...