Iteration and Discovery

. Design rarely arrives fully formed. It evolves — through trial, error, refinement, and persistence.


This series follows the development of a small geometric form, from a loose idea on screen to a tangible, tactile object. Each stage — digital modelling, contour sectioning, 3D printing, sanding, filling, and finishing — is a layer in the thinking process.


Working across analogue and digital tools, I’ve been exploring how geometry can be pushed beyond intended workflows to reveal unexpected results. The object isn’t just an outcome — it’s a record of learning, a reflection of praxis: the act of turning thought into form through making.


Surface sketch (VWX 2016): First pass shaping the asymmetric patch; testing how far the loft tools can be pushed


Wireframe studies: Contour lines and edge profiles compared to a simple solid—deciding how to build the curvature


Refined sectioning: Contours cleaned and packed; checking flow and edge continuity before making the block


Contour layout (SketchUp): Radial guides and grid set up to “fake” a loft by slicing the volume into stepped arcs

Stepped solid complete: Arrayed cuts produce the topography—ready for export to print.
First print—off the bed: Evaluating layer lines, step depth, and how the curvature reads in real light.
Reverse angle check: Inspecting sharp edges vs. smooth transitions; noting where a skim will help.

Plan read: The rhythm of the arcs works; confirming the overall geometry before finishing.


Finishing kit: Milliput on standby—plan is a light skim to knock back print texture without losing the steps

Skim & sand: Thin Milliput pass and first sand—keeping the ridges crisp while smoothing the flats; ready for the next iteration





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